Just some slow progress
Space Pirate Franae » Devlog
Since the last time I've posted, I've been still at work on the SRPG portion of the game here. Designing the functionality of the menus has been a pretty good challenge for me, especially when trying to juggle locking out other things while these menus are open. At the same time, soon I will have to start designing how combat is simulated between two units which I'm excited and nervous about. Here are some screenshots that show the in-progress state of controlling a unit on the field.
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Space Pirate Franae
A Sci-Fi Visual Novel Submission for Preggo Game Jam 2023.
Status | In development |
Author | JetDungeonDragon |
Genre | Visual Novel |
Tags | Monster Girls, Sci-fi, Strategy RPG |
More posts
- Demo developmentDec 18, 2023
- Late gameplay updateJun 13, 2023
- Postmortem about 12 hours laterMay 23, 2023
Comments
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Hey! This might not be ANY help, but couldn't you, instead of locking all other things while in a menu, simply make a plane where, clicking on anything that ISN'T a button in the menu makes the menu close?
It's actually something I've done with that action selection movement menu you see in the second screenshots(with Action, move, etc). The issue I saw in the future if I used that too much is that I'd have to manually order how these layers are drawn if I had to use this a lot. I found it easier to set up a variable and signals that would let me control that variable. I appreciate the suggestion.
Ahaaa, that makes sense. Thanks for letting me know! I'm glad my idea wasn't just a bunch of hot air:)