Just some slow progress


Since the last time I've posted, I've been still at work on the SRPG portion of the game here. Designing the functionality of the menus has been a pretty good challenge for me, especially when trying to juggle locking out other things while these menus are open. At the same time, soon I will have to start designing how combat is simulated between two units which I'm excited and nervous about. Here are some screenshots that show the in-progress state of controlling a unit on the field.

Get Space Pirate Franae

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Hey! This might not be ANY help, but couldn't you, instead of locking all other things while in a menu, simply make a plane where, clicking on anything that ISN'T a button in the menu makes the menu close?

It's actually something I've done with that action selection movement menu you see in the second screenshots(with Action, move, etc). The issue I saw in the future if I used that too much is that I'd have to manually order how these layers are drawn if I had to use this a lot. I found it easier to set up a variable and signals that would let me control that variable. I appreciate the suggestion.

Ahaaa, that makes sense. Thanks for letting me know! I'm glad my idea wasn't just a bunch of hot air:)